How to draw scott robertson pdf download






















This mokes a vertical plane with 3 squares. Tronsfer one square to the ground plane, The staring point ond width ara olteady provided va the vertical square 6. Expand the gid ogain, Miror the squore across the Xeais [wiih] to make a symmetrical gid These gids ore the foundation of mos object drawings. Fel free to make a copy of eny grid inthis book to use a8 on - undedlay for Future drowings. Why not then have the computer do it all? This combination of 2D and 3D tools can be very powerlu o create awesome deawings.

For purely hand-drawn grids, the POV often doesn't come out exactly as desired, or the amount of Convergence is off ond emulates the wrong comera lens. In that cose you either carry on with the wrong POV, oF start over. The totel time to model and render this image was 30 minutes, so the production advantages of working this way to get started are immediately evident.

Below is what he drew over the top of that underlay. By varying the line weight, Rustam did a greatjob feng the eye beter understand the shapes in he scene.

The answer isnot stroightforword. In the worlds of architecture, industial design, ond true thatthe mos! Having strong perspectivedrawing sil opens up the mory ways these types of renderings can be used. The second image in each pair wos rendered with 0. What the computer programs do is look at how much of ihe scene is cbove or below the Horizon Line, and then all vertical ines converge to Vanishing Point located on the side that is being shown the most.

This is a weird distortion, and the only place you'll oversee this effect i inside digital environments In life, when looking a! This is clearly not the case inthe videogame examples.

This lens distorion bends the appearonce of the lines and ereates curvilinear perspective grids Why does this matter? Ifthe goa! Buti the gool iso design gome environmen, « lineor grid is needed. A good grasp of perspectivedrawing fundamentals allows for use of either grid as on underlay; then a program like Photoshop cen be used fo add details in perspective. F strong drawing sil tre lacking, this Forces everything o be created in the 3D modeling program wih mony possible errors.

So the blending of 3D modeling, rendering, and then 2D drawing and paining over the top of these types of computer generated images is currenlly the most productive way to work professionally Linear pepe, snd most omen a dgtl vdeo gone envrcement [Note how even wit the Horizon ine close tothe center ofthe imag, he sky fils sight nojrity of he ome versus the ground.

This skews the convergence o he verical line fo above the horzen, making the vertical lines that canine below the horizon line divergent. To add an object ike Con cirplane o «charactor in the foreground below he horizon, using his type of disored perspective grid would look add when viewed by ise but acceptable in relation tothe surounding scene. The reverse bend is happening inthe image on the acing page forthe some reason, but wih « skew in tho!

By geting rid ofthe perspective convergence, dimensions can be added to the drawing the! Both ofthese drat views are of he exact some ship, in op view end in side view. I's offen a great ideo to draw draft views of an object before cottempting to sketch it in perspective. Here Roy hos focused on sketching cerain areas ofthe ship from a variety of different perspecives. All of the stops to do these drowings ore the same. Drew an ellipse around the minor axis and estimte the degree of elipse.

Then, drow a bounding box around the loose elipse. The bounding box ess if he coreet degree ofthe elipse wos dawn, 3. The side view ofthe circle on the surface shows the conditions that need to be matte find the correct dagree of ellipse. There is only one circle that will fr between oll thes lines Here are the conditions tho he ciel ond the clipse need to ful: The circle touches the lef verical line halfway, eyan point. The circle touches the upper and lower line ot points that are vertically aligned, magenta points.

The circle touches the closing vertical line ot the holfway points well Connecting the front ond back poins reales parallel ine to he upper and lower borders, cyon line. All hee lines share the some vanishing point. Las ty this! Draw a light elipse and check if it meets all conditions. Shoud i nt meet all conditions odjust he degree ofthe ellipse to become larger or smaller unl all conditions are met.

The vercal midpoint is rot met feyan poinl ond the touching points are not vertically aligned. Tho elise degree needs to be increased, Sketch larger degree ellipse Degree too big The touching points are not vertically cligned. The ellipse degree needs to be decreased, Sketch a smaller degree ellipse, Degree correct All conditions are met. Closing off the back with the vertical ine defines the back vertical halfway point.

Connecting the two halfway points creates o cyan line tho! Tiss very usa for boh creting This technique assumes thal you ore prficent ot ckawing an ellpee and then drawing « perspecve square around it. Procice over gid unl you ore tds and oles cantaing he proportions ofcbjats in parspecive, 1, Define the height and the of the cube over a perspective grid. This testablishes the minor axis Vanishing Poin forthe ellipses.

Place an ellipse on ecch side, tongent to the corner. Make sure to use the correct minor oxis while drawing each elipse and then adjust the degree ond size to meet cll conditions. Add vertical lines tangent to the ellipses to define the proportions of « cube. Add the top surface by fllowing the perspective grid defined by the previous lines. When moving fer long the minar axis into deeper perspective, remember to change the degree 0 wel.

Just redraw defining perspective square to doublecheck the dogtee, as was exploined on page IF hey are aligned straightaheod, the minor axis ofthe wheel will motch the grid ofthe cor body ikel. However, fhe wheels are turned, the correct minor axis relative to the car body must be found before drawing the ellipses Always remember that drawing elleee properly requires only two things, in this order: 1 correct minor exis, fllowed by 2 the correct degree.

If the minor exis ig not correct no amount of adjustment to the degree will ever make the ellipse look righ. Keep your pencil and precision sharp to get the best results 1. Set up the ellipse in perspective, which is to be subdivided. Take the vertical height ofthe elipse ond extend it tothe side. Here, only quortercicle is subdivided, but feel fee 10 edd mote increments os needed, 3.

Drow horizontal, parallel lines trough the intersection points ofthe circle over tothe vertical line ofthe elipse. At each of these points on the vertical ne tangent tothe ellipse, extend the lines into perspective. Therefore, use the horizontal width ine tongent to the lipse instoad of he vertical height line.

Spirals Tocreate a spiral, ike spiral stircase, use the subdivision of ellipses. Let's tackle fone thing at time, 2. Now, prepare fli the stairs. Each step will hove a level surface, but each ofits tree corners ore ot diferent perspective depths. To construct this, mark ines that wil help to find the coweet height in perspective doph Fist, mark the height ofthe steps in the centor of he sires.

Than, tonsfer tis height he side ed line , ut ofthe way cf he consti. To find the cores height for the fist stir, draw two fines o the lef poral! The corect height fo he sarin perspective has been found! The completed fst step surface is shaded orange. Continue this construction process fr each stop This is the best woy to draw o spiral staircase by hand. Sure it requires more tine ond energy than using 3D modeling program, and eventually a 3D generated underlay con be used for the basie perspective grid, bu!

So here's o quick way to colelate the placement of tho spokes on a S-spoke wheel for example, by finding « repeating proportion. First, divide the upper half of e vertical centerline into ti cond the lower half of this line into quarters.

Next, draw o Tread subdivision cheat Anlipze was precicelydividedin the earlerconstuetion, butsomelimes all tho is required is to get the general look ofthe oreshortening ofthe spaces of they wrap around the ellipse. The perspective need not be technically correct, but it gives the basic visual result desire. This provides the endpoints for each ofthe spokes, Then, to locate the position of each spoke atthe hub, in ordar to create the offset wheel center, repeat the some steps on the smaller ellipse located there To do this, extond the minor axis with a parallel constuction ond subsivide from there instead of using the vertical lin.

This saves work, since he lines don't hove fo be turned bock into perspective. To place an ellipse on o sloped surface in perspective, the minor axis relative to the sloped surface needs to be determined To do this, fist draw an ellipse around the [oreen edge of the box. Theminoroxisline green is perpendicular to the surface.

Draw light ellipse around the minor axis taking your bes! To check the degree ofthe ellipse, draw three sides of bounding box, matching the perspective grid of the sloped surface.

IF the clliose's tangency points intersect properly, then the degree of the sketched ellipse is coreect. The some technique works forthe wheal of this iterah. The constuction ofthe axles ore the minor axes ofthe ellipses. This chapier will breok down and explain all ofthe most used cand helpful constuction techniques we know of to increase knowledge page-by-page until ct the end ofthis chapter almost any form can be caccurately drawn in perspective.

We have observed with our students ver the years that by tackling one face! All of the knowledge gained so far inthis book will be used so, if eorler steps were skipped, this chapter may quickly become frustrating. Don't despaic ond throw this book across the room! Taken sepbystep tis method con become second nature in your drawing.

Alter the ability to think up forms in o dra view is mastered, we wil work in perspective and stot to build out he form using sections, drawing on the X, Y and Z planes a defined by he perspecive gids and guidelines.

The occuracy of your curved surface volumes will be ively influenced by your ability "0 draw sreight nes ond to pot points using those sight lines XYZ section drawing is the core skill necessary to master drawing complex volumes, such as the vehicles in later chapters. Drawing diferent forms requtes 0 litle deductive reasoning aso the best place to put the sections, bute lot ofthis knowledge will come from practice.

When defining the surfaces of 0 volume in porspecive, they con all be drawn more eosily by using section lines. For this reason itis a good idea to develop plan by sketching several simpler views before jumping into elaborate perspective constuction drawings. Whatever you imagine the mos clearly, draw itn.

Doing this first will hop establish the overall proportions without having to worry about things like foreshortening. Here are few loose sketches illustrating this opproach. Create bounding rectangle that can be divided evenly into squores. The example on the left side of the page is defined by 0 rectangle measuring x 4.

The one on the right uses a rectongle that is 2 x 3. Within the reciongle, draw a simple shope in side view. Conversely, you con draw the shape and then the rectangle, bu! Add mote lines to create more intersection points.

Try extending the shore sections ofthe shape to soe where they would inersec the bounding rectangle. These con be a huge help when lightly added to the perspective plones ond hen used to sketch in the finshed sections Extrome freshortoning can be very dificult to predict, 20 creating more reference points makes i easier.

OK, it's time to transfer this simple side view into perspective. Create bounding rectangle in perspective with the some proportions as the side view. Use any of the techniques already presented to do this. Aer morking these simple clignments, add even more reference lines to both views. This makes it easier to locate even more points which facilitates drawing the draf view properly foreshortened in perspecive. Stort with Y plone to define the centerline ofthe form.

Draw the detired centerline on this constuction plane, Remember, only focus on the shouete of he side view of the form on this fis plan. This could have bbaen drawn first and then mirrored to the neorside; it makes no difference.

Usually i's drawn on whatever side of the form con be visvolized more easly. The diagonal mirroring method was used of the front ofthe form ond the rectangle method at the back. The volume is bosically being buil from the inside out 2. Define a flat plane thatthe volume will be sting on by adding some perspective guidelines going to the Loh Vanishing Point IVF.

Locote these guidelines of the intersection ofthe vertical guidelines end the bottom ofthe centerline. The lines on the Z plane going tothe LVP will be the location of he X sections 4, Sketch o line of the mirrored top view as accurately as posible through the reference points hot have been mirrored hve ine. Don't trust the accuracy of the mirored points to Faull, meaning tha if the frst half of he top view is smooth line without ony kinks in it, then the mirored line should also be nice smooth curve.

Since this is handdrawn sketch, the mirrored reference points might be slghily of, se keep that in mind when drawing he mirored line. When the top view was drawn in Step 2, the only constraint was that it had to line up and intersect the centerline atthe front ond back where the centerline sot on the Z plane.

Aside from intersecting the centerline a! Now i is ime for the lost step in the section drawing before outlining the silhouette ofthe volume. Add X sections at any of he section locations defined by the perspective guidelines crossing the Y ond Z plones blue lines. They con be sketched on either side ofthe centerline; jut sketch one half for now. Add ond mirror the remaining X sections.

The light green lines going to the LVP were used to transfer reference points from where the diagonals intersected the X section lines. This keeps the number of lines to minimum, resting ina cleaner construction drowing 6.

Just os the Z plone hod to intersect the Y plane centerline ot the front and back where ittouched the Z plane, the X sections alse have nt z : 1 cain «come ign evry htc nar, 2. The real world has no lines around objects, but lighly sketch architec forms over it To make the drawing look the human eye understand this shorhand. There are three options io oddress this: use a pen ora pencil hot cllows varying the weight of each line, go back and heavily ovine the object shovels in he foreground, or tke this drawing into Photoshop cd add cimosphere to reduce the conkas' ofthe lines forhest way.

This step can be done in Photoshop. Notice tht the line work out atthe horizon wos made much lighter to help this almospheric effect, whereas the lines inthe foreground ore much higher conta. In this program, once th lighting is set up property the value work is done avtomatically.

Th traditional media version completing the drawing and then rendering in Photoshop took about two hours; the MODO version took only sigh longer. As 3D medeling becomes easier, it wil became something 12 consider weaving into your workflow.

That means thet whatever is direcly leh, right, obove, below, ond in front ofthe lens is seen inthe picture. The interior of the U. Any paral lines that convarge to the single Vanishing Point «the center ofthe image, which is where the los is pointing, do not bend; they look ike they would in any normal perspective constuction On the fox done in an effort to emulate this warped fish eyelens perspective grid.

Either way is fine. On the nex! None ofthe box forms were defined by the values, only the slhovetas ofthe structures were, Some of the undersides were darkened « bit, but otherwise the value application was done to add a touch of atmospheric perspective to make the line drawing easier to read.

Allight marker wos used fo sketch a picture frame ond the Horizon line. The mos! This sige of the line drawing over the loose marker composition was done with 0. Hore is the finished environment sketch of Zigzagaing landmoss with o few sutures rising from it, water on each side, some mountains in the for distance end several human figures added for scole. Ths is oneto-one reproduction of the sketch.

The finishing touch was toadd some heavier line weight with 0 0. The thin clouds, or jet tails, were added last to provide sofer, more organic shapes to contrast with the more geometric forms of the buildings. They were intentionally placed behind the larger building to add another overlapping clement, which increases the sense of depth —— sri Thm ag mre 2. The small ick marks on the left and bottom edges were placed to divide the frame into thirds, vetically and hoszantoly.

A larger building wos edded to the mid ground. When blocking out these rough building forms the composition should be the Focus, not getting the perspective exccly corect.

That comes next. Newt, figures were added to the scene. Since the ground is relatively flot, the simple perspective transfering of scale constuction was used to make sure the figures inthe distance were the some height as the one in the foreground. The reference VPs make this 0 simple thing to do which can realy help the relative scole of the structures be more easily understood in the scene. Lc three very different environments i Je. A first glance lke distnelly different dea they are actually all th ques.

The to ection for the sing the a ion. Here ore two exomples of these types of scale models, On the following page are several photographs of various details to possibly include when drawing circa. When our students have practiced drawing from observation, cbsolutely beautiful drawings have been the result, but when asked to do a drawing of he some queliy ofan imaginary objec, he sil [other than line quolity and detailing ended not to carry over Scot aberson Thoma ering NOW TO BEAM Alter doing few pages of these types of studies with on eye toward understanding os much a: possible about the subject, unique designs that fellow will tend to look much more believable as o result.

Take time drawing the design elements that make a real object look real. This wll quickly inereate your visual library. This isa step-by-step demo of how to draw a paper airplane from a sidewview drawing in 2-point perspective. When drawing this line, think about he type of comera lens o use. For a wideangle lens, faster convergence is needed; for a long lens, slower convergence is needed. Making sure the next line drown correciy converges to the [VP presents challange because the IVP is off the poper.

Employ the Brewer Method to define the 6. To create a constuction plane thot is perpendicular to proper convergence. Start the line athe loweright corner of the last foreshoriened square. Evend this new horizontal line to the left ntl it intersects the minor exis of the ellipse.

Then add a new vertical line where the minor axis intersects with the baseline of the second square from the lef.

Double the height of he second and the last foreshortened squares using the ovlo- foreshortening consirction method. This increases he height of the RVP arid, which will make the next slep of the construction—finding oddional properly converging guidelines going to the WP— much more accurate 8.

It is drown entirely freehand with a balipsint pen. You can make a copy of the grid from the previous page to use os on underlay. Toe wid fhe wings ios guess fwleve foe gh Sine tins he fr me ts bing ade amet be wren. Remember there is no perspective in this view; this is just an orthographic view. This design will hove a dihedral angle bu into the wing. This means thot the wing tps ore higher than the cenler of the wing where it connects to the fselage. In top view, the wings tper from the center to the wing ps.

Just draw the same sideview skeich on the sidewiew perspective plane. Use the foreshortened squares os reference line 1 help in ploting the points needed fo draw the side view in perspecive, Use the guidelines and divide the squares where needed fo locale more relerence points.

Look for alignments between the skeich in the side view ond the existing guidelines that ore common in both views. Try extending the shorter lines to see where they inarsect the 1 x 7 consrution plane fo help visualize where they go in perspective.

I you hove practiced drawing smooth lines through fixed points, it will really pay off here with goodlacking drawing in perspective. These are the reference points in 3D space to star defining the wing tips. If you decide to drop them down and then out, try dropsing them to new construction line going othe RVP located « bit below the fuselage.

This can easily become the lop view of he design on a ground plane, just like cast shadow direcly below the airplane. Transfer the rot end back positions of he wing tips out unt they ikeect with the RVP guidelines on the new ground plane located directly below ints A and 8.

Where these lines intersect, ceaw vertical constuction lings to move the points up unt they intersect the guidelines. These new intersections, cicled in red, ore the front and back corner of each wing tp. Next, draw the airfoil crsesection of each wing tip from point! Finally, draw sraight lines from the centerline ot the front and back ofthe wing out to the wing- —— scon Raborion hemos Beting HOWTO DRAW tip comers to create the main wing, os shown, Looking of the shodow fon the ground plane, observe that this is what the top view of the design looks like in perspective, whereas the wing itself locks quite diferent becouse ofthe higher, raised position ofthe wing tips in celation to the center of the wing where it ataches to the fuselage.

The brain won's to observe more perspective convergence than this lens provides, 50 this object feels far away due to the slower convergence. This is most commonly experienced when looking ot photographs shot with a telephoto lens.

The proportions of the plane ore the same in each gtd on this page; the only diference is the perspective convergence. The grids were made in MODO, where the bose proportions of the paper plone were established, ond then severl perspective views ware screencoptured. To recompose the page afer he styling direction is drawn, use Photoshop with this 3D underlay technique. You eon jump right into thinking about the design instoad of thinking about technical drawing firs.

Look othe paperplane concep fo the right the top one hos 0 cast shadow drawn direcly under the plane. The cast shadow is basically the top view of the design and provides the viewer wih mare information obout the design.

Tis i very hepfl thing to do. All ofthese sketches were done using 12 Copie 0 marker and a ballpoint pen. Now thot some looser design sketches have been done, the next perspective grid.

Use any of the techniques described earlier, eithor stop is to refine the design fo the nex level. Stor by imagining the by hand or computer. Having an accurate grid will be essen. When drawing aiteroh—or ony vehicle—start wih he conterine.

The consrecion plane of The side view of a vehicle is one ofthe most important views, 20 propellar i not on the centerline Y plone buts perpendicular ti. Loading Preview. Use professional pre-built templates to fill in and sign documents online faster. Get access to thousands of forms. USLegal fulfills industry-leading security and compliance standards.

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Fill out How To Draw Scott Robertson Pdf in several moments by using the instructions listed below: Select the template you require in the collection of legal forms. Click the Get form key to open the document and begin editing. Fill out all the requested boxes they will be yellowish. The Signature Wizard will help you add your e-autograph as soon as you have finished imputing info. Add the date. Double-check the whole document to be certain you? Press Done and save the ecompleted template to your computer.



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