But now those old-school ideas are coupled with such a severe level of difficulty that you'll be forced to avoid overly difficult battles, conserve healing resources, and find items in order to save much like RE'S typewriter ribbons just to stay alive.
And if you do die, you're forced to make a colossal decision that could send you all the way back to the start of the game scope the sidebar for the scoop.
Conceptually, it's truly groundbreaking stuff, but it's so daring that some of the leaps don't exactly work smoothly. However, if you're in the market for something funkily fresh and devilishly hard in the RPG realm, investigate Dragon Quarter.
I've played through a lot of RPGs over the years, so it's awfully hard for anything in the genre to surprise me. Well, Dragon Quarter did just that, throwing me for a loop and leaving me for dead with its obscene difficulty and whacked-out gameplay innovations. Be prepared--this game is insanely and unfairly difficult by design.
Normal enemies will overpower you, healing items are a scarce commodity, restorative spells are nonexistent, and even saving your game is an arduous prospect. Chalk it up to the blasted Scenario Overlay System SOL , wherein you restart the game from scratch and keep all your experience and items after you die.
The game doesn't force you to SOL, but realistically, you'll have to do it in order to beat the game. You even get rewarded with extra cut-scenes when you replay via SOL! In my opinion, it's a cheap trick that ekes extra replayability out of a fairly short less than 20 hours RPG. It's a shame that the game is so damned tough, because I genuinely like every other aspect of it: The attractive cel-shaded visuals are car-toony yet dark and edgy, the soundtrack rocks, the bleak plot unfolds nicely, and the strategy-heavy battle system is among the best I've ever experienced.
If only all of these elements could migrate over to a normal, more-fun RPG, I'd be in heaven. Try before you consider buying. I knew full well going into Dragon Quarter that I was going to die and have to restart--it's just a component of the gameplay. Perhaps this is why I never became frustrated like grumpy oP Shane. In fact, I kinda liked being able to start over at any time in order to replay areas with built-up stats and check out additional cut-scenes.
The SOL system captured my attention, and the insanely cool, ultrastrategic battle system sucked me in further. The soundtrack rocks, too. The game may be a little out there, but seriously, this is just what the genre needs. I will admit right now that when I first started playing Dragon Quarter, I hated it. Yes, the game's graphics are gorgeous, the character design is amazing, the music is fantastic, and the unique strategy-battle system rocks the house, but the game's scarcity of save points, clumsy inventory system, and seemingly impossible difficulty level made me wanna holler.
Never before have I played a game that was designed to make me level up, make partial progress, and restart the game better prepared than before. While coming to grips with this system was initially frustrating, I stuck with it and saw it through to the rewarding end.
A sleeper. It's nice to see the occasional role-playing game that isn't formulaic, something that shows the developer took some time to create a plot worth living in a game worth playing.
Dragon Quarter: Breath of Fire does that so surprisingly well and in so many different ways, it almost transcends the RPG genre. In Ryu's world a persons importance is measured by their D-Ratio which both identifies who they are and their latent potential. Unfortunately, Ryu's is exceptionally low ' until me meets the dragon that infuses Ryu with special abilities and cranks up his D-Ratio. Unfortunately, as the game progresses the D-Ratio increases until it finally kills him, unless you can stop it.
The game is set in a rich 3D environment created with beautifully drawn cel-shaded characters and well rendered backgrounds. Most of the game is played from a third-person perspective, zooming-out during combat phases to allow for a wider view of the battleground. One of the big pluses of this RPG is that you don't have to engage every single creature or bad guy you see, and none of them appear out of thin air.
Download Now. It's nice to see the occasional role-playing game that isn't formulaic, something that shows the developer took some time to create a plot worth living in a game worth playing.
Initially released in Japan on September 11, , the game was later released in North America and Europe in It is the first game in the franchise to feature three-dimensional graphics and voice. What's New v6. Download Breath Of Dragon 6. See other version: Breath Of Dragon. Note: Androidfiler. The game's camera can be manually rotated by the player up to a full degrees in some instances, though unlike Breath of Fire III it cannot be tilted up or down. The game environment is rendered in full 3D, while character are present as.
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