Fallout 76 patch download ps4






















Fallout Worlds brings unique adventures in Appalachia with rotating Public Worlds and grants players the tools to build their own player-created Custom Worlds. Available to all players, each Public World offers its own unique spin on Appalachia. Fallout 76 Bethesda Softworks. PS4 Standard Edition. Add to Cart. Deluxe Edition. Standard Edition.

Show More. To play this game on PS5, your system may need to be updated to the latest system software. Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy's inventory.

Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures. DevNote : - Repair costs scale with level, and there's room to reduce costs at higher levels. Crafting: Ballistic Fiber becomes required for armor at level 25 instead of previously at level 20 Crafting: Updated Bulk Acid crafting recipe to require 15 Acid. Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure Savage Divide.

Repairing: Overall repair costs have been lowered for both weapons and armor. Crafting: Ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable.

Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed. Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.

Note: There is a fix for this issue coming, but it was erroneously added to these notes. Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints.

Crafting: Fixed an issue where certain objects aren't able to be scrapped through the stored tab. Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can't be placed again. Crafting: Fixed a visual issue with scrapping items in Crafting Menus. Crafting: Fixed an issue where mods cost less steel than what's displayed in Crafting Menus.

Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus. Weekly Challenge: Fixed an issue that caused the weekly challenge 'Complete Quests and Events in a Group while at Night' to work during the day and only recognize events. It will now look for quests and events that are completed at night. Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.

Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected. Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected. Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly.

Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out. Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note : Wasteland Whisperer can no longer be used to pacify Scorched. Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.

Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly. Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed. ITEMS Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.

Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor. Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable. Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle. Weapons: Legendary Hunting Rifles will now drop as loot.

Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft. Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game.

Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor. Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun. Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.

Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs. Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses. Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.

Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended.



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